- Designed 7 of the 9 interchangeable level tiles that seamlessly snap together for this 3rd person, cover based, multiplayer shooter.
- Designed the Irrigation, Refinery, Water treatment, Admin, Barge inlet, Construction and Container tiles.
- Developed each tile to near final production quality by placing assets, terrain editing, lighting and making some custom materials.
- Installed a Gears of War style cover system on each tile and placed all necessary actors for multiple game types/game functionality (CTF, Hot Zone, HVT, Control Points and TDM)
- Participated in team meetings daily.
- Play tested and iterated on level designs based on team feedback.
- Optimized levels for the target platform.