About Me

Maple valley, WA, United States
I am a Level Designer with 5 shipped console game titles to my credit. I also worked at Microsoft as a Designer/Scripter on the HoloLens team (Good Science) that developed HoloTour, and then also as part of the (Hololens Experience Team) on multiple other experiences for Microsoft and their partners.

Special Forces: Team X





  • Designed 7 of the 9 interchangeable level tiles that seamlessly snap together for this 3rd person, cover based, multiplayer shooter.
  • Designed the Irrigation, Refinery, Water treatment, Admin, Barge inlet, Construction and Container tiles. 
  • Developed each tile to near final production quality by placing assets, terrain editing, lighting and making some custom materials.
  • Installed a Gears of War style cover system on each tile and placed all necessary actors for multiple game types/game functionality (CTF, Hot Zone, HVT, Control Points and TDM)
  • Participated in team meetings daily.
  • Play tested and iterated on level designs based on team feedback.
  • Optimized levels for the target platform.