About Me

Maple valley, WA, United States
I am a Level Designer with 5 shipped console game titles to my credit. I also worked at Microsoft as a Designer/Scripter on the HoloLens team (Good Science) that developed HoloTour, and then also as part of the (Hololens Experience Team) on multiple other experiences for Microsoft and their partners.

SAW


  • Designed and implemented 3 levels -Paper design through gray box to full production quality.
  • Implemented all game-play and level functionality scripting in 3 levels.
  • Maintained pertinent level design documentation. 
  • Responsible for streaming (memory) and performance.
  • Bug fixing, balancing, tuning and polish.

Owned the "Medical" level. Took over gray box and polished all aspects of the level to completion.

'Key' moment in "Medical" level. 

Designed layout and challenges necessary to complete the "Chapel" level.