About Me

Maple valley, WA, United States
I am a Level Designer with 5 shipped console game titles to my credit. I also worked at Microsoft as a Designer/Scripter on the HoloLens team (Good Science) that developed HoloTour, and then also as part of the (Hololens Experience Team) on multiple other experiences for Microsoft and their partners.

Murdered: Soul Suspect




  • Designed the town of Salem as a hub and spoke level with area transitions to all other levels.
  • Designed a Museum level (Used as two levels in the game)
  • Owned all the scripting within the town hub and Museum.
  • Maintained all level design documentation for my designated areas of the game.
  • Responsible for level streaming and making my areas run at correct frame rate on target console platforms.
  • Bug fixing, tuning and polish throughout production.

MUSEUM VIDEO



View of Museum Exterior

Museum interior (Witch Trial Exhibit)


In-Editor view

Museum without exterior shell

Level colorization (Level streaming view)

Level colorization (Level streaming view)

Town layout (In-editor view)