- Designed and implemented 3 Kinect sensor, gesture-driven, rail-shooter levels.
- Maintained all level documentation for the 3 levels.
- Implemented all gameplay and level functionality scripting for 3 levels.
- Responsible for level streaming (memory), performance, and optimization for Xbox 360.
- Bug fixing, balancing, tuning, and polish with KINECT focus.
Responsible for gray-boxing, level functionality, and gameplay scripting. Worked with environment artists to develop this level to full production quality.
I created a modular set of BSP ruins for the environment artists. They made detailed static meshes and destructible versions.
I set up all necessary actors to facilitate AI functionality and polished the navigation mesh for unhindered path finding. I Kismet scripted combat setups and tuned gameplay for desired effect.
Scripted all "on rails" player progression throughout my levels. I placed prefabs for special moves like jumping, climbing, etc, and polished the camera transitions in and out of the special matinee sequences.
View of a special move prefab.
Scripted vehicle paths using spline system and scripted all events for the vehicles in my levels.
Responsible for level streaming (memory), and performance of my levels.