About Me

Maple valley, WA, United States
I am a Level Designer with 5 shipped console game titles to my credit. I also worked at Microsoft as a Designer/Scripter on the HoloLens team (Good Science) that developed HoloTour, and then also as part of the (Hololens Experience Team) on multiple other experiences for Microsoft and their partners.

Blackwater



  • Designed and implemented 3 Kinect sensor, gesture-driven, rail-shooter levels.
  • Maintained all level documentation for the 3 levels. 
  • Implemented all gameplay and level functionality scripting for 3 levels.
  • Responsible for level streaming (memory), performance, and optimization for Xbox 360.
  • Bug fixing, balancing, tuning, and polish with KINECT focus.


Responsible for gray-boxing, level functionality, and gameplay scripting. Worked with environment artists to develop this level to full production quality.

I created a modular set of BSP ruins for the environment artists. They made detailed static meshes and destructible versions.

I set up all necessary actors to facilitate AI functionality and polished the navigation mesh for unhindered path finding. I Kismet scripted combat setups and tuned gameplay for desired effect.


Scripted all "on rails" player progression throughout my levels. I placed prefabs for special moves like jumping, climbing, etc, and polished the camera transitions in and out of the special matinee sequences.


View of a special move prefab.


Scripted vehicle paths using spline system and scripted all events for the vehicles in my levels.


Responsible for level streaming (memory), and performance of my levels.