About Me

Maple valley, WA, United States
I am a Level Designer with 5 shipped console game titles to my credit. I also worked at Microsoft as a Designer/Scripter on the HoloLens team (Good Science) that developed HoloTour, and then also as part of the (Hololens Experience Team) on multiple other experiences for Microsoft and their partners.

SAW II



  • Designed and implemented 3 levels -Paper design through gray box to full production quality.  
  • Prototyped game-play ideas and developed game mechanics. 
  • Implemented all game-play and level functionality scripting in 3 levels.
  • Maintained all pertinent level design documentation.
  • Responsible for streaming (Memory) and performance.
  • Bug fixing, balancing, tuning and polish.

Designed the layout and all the challenges required to complete the "Sarah" level.

Designed the layout and all the challenges required to complete the "Joseph" level.

Designed layout and all the challenges required to complete the final level.