About Me

Maple valley, WA, United States
I am a Level Designer with 5 shipped console game titles to my credit. I also worked at Microsoft as a Designer/Scripter on the HoloLens team (Good Science) that developed HoloTour, and then also as part of the (Hololens Experience Team) on multiple other experiences for Microsoft and their partners.

Personal Work

Assets I made using Maya, Zbrush, Xnormal, Photoshop, and Quixel.

Tiger Tank

Chandelier

Modular Sci-Fi Wall Segment

Modular Sci-Fi Catwalk (3 Pieces snapped together in this image)

 AK47 Weapon Model

Skull (Sculpted in ZBrush)

Maya and Zbrush Treasure Chest


Scene I Created Using Existing Assets In UDK







Gray Box 5v5 CTF Map in UDK  

Interior Shot (Center of Map)
Final Layout - Top Down Map